![]() Interrelated, and technical nature of the information. Conveying theĬomplexities of volcano disaster preparedness to a general audience is aĬommunication challenge in itself because of the multi-layered, Minimize risk in communities exposed to volcanic hazards. The Earth Girl Volcano game is about making strategic decisions that Interactive games provide a perfect alternative to engage communities and to Show how a volcanic event unfolds, and what to do in case of an emergency. Strategies that familiarize communities at risk with volcanic hazards, that Terminology and the non-technical language used by the general population.įor this reason it is necessary to develop and implement engaging outreach Unfortunately, there is a gap between scientific The survival of manyĬommunities during volcanic emergencies is tied to their knowledge of On quantitative evaluations: games are not scientific projects butĪudiovisual interactive catalysts of engagement. Our development methodology is presented in detail without the usual focus Story-centric and that uses storytelling to communicate scientific concepts. Our practice-based research approach to games isĬentered around a diligent and rigorous game development method that is ![]() Not-so-straightforward process of interdisciplinary collaboration betweenĪrtists and scientists. Paper shares our experience of weaving storytelling in the Presents some of our best professional practices and lessons learned. This paper focuses on the process of developing the Earth Girl Volcano game, and ![]()
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